You could have done this with the hex editor of your choice but since I wanted to not only read but also modify the values I decided to write a little helper in C. Basically we are interested in only two files: This is where I found the right information how the games stores the mission infos I am looking for. The open source project UFOpaedia has all you need to know about the X-COM games (including Terror From The Deep). So I wanted to find out how the demo mission looks like exactly, how many units you have to fight and what stats they have. I watched some youtube play throughs and read articles about the right strategy and so on but either I was killed by the last surviving Tasoth or I ran out of rounds and the demo exited. Since it really bugged me I tried it again and again. When you play the game for the first time you realize pretty fast how hard it is even without knowing the stats above. The demo has limited rounds so the human player has to hurry up before the match abruptly ends, again an advantage for alien camper units.Player has the role of the attacker while the enemy can camp in their spaceship, the high alien reaction multiplier is another disadvantage in this case.All aliens have PSI ability which cannot be defended by the player.Enemy weapon damage multiplier is much higher.All alien units absorb about 3 times more hits than the player.This attack even works through walls and drives you nuts once you enter the labyrinth of alien space ship.įurthermore the alien Sonic Blasta is also a pretty strong weapon compared to the mixed players weapons, the damage multiplier is about double the size. PSI force allows to trigger a panic to the enemy unit which causes them to drop their weapon, run away and remain unusable for at least 1 round. On the other hand, the Tasoth soldiers have 3 times the health, a damn good reaction and PSI force. The player has a bit higher accuracy and some units have pretty good armor stats compared to their alien opponents. You start right off with 1 tank (Coelacanth) and 6 soldiers: The demo version is limited to a single underwater mission where you start right off by re-arranging the equipment for your squad (weapons, ammunition, grenades and health packs). However, today you can download the ZIP file from many mirrors on the internet and fire it up quickly with DosBOX on many platforms. Until the middle of 2001 I did not have internet access at home (how un-nerdy!) so I may have received the copy of the demo version on a CD-ROM by a paper magazine about PC games. This time the mean alien bastards came back (actually, they never left) and continue with their plan to get in control of planet earth while doing nasty experiments on the human residents - and I am not talking about the typical analysis of the human butt. It is the sequel to the round-based strategy game classic UFO: ENEMY UNKOWN, where you have to defeat an alien invasion with your pixel soldier squad. ![]() It must have been around 1996 when I first heard about X-COM: TERROR FROM THE DEEP. Hacking X-COM: Terror From The Deep (Demo, 1996)
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